Concept
A rule set that names nothing it produces
Go's roughly five rules mention no object the game is actually about, including the one that decides whether a group lives; the entire vocabulary of mastery is emergent.
Where it appears
Treated in
- Part One — Why This MattersComplicated or ComplexA jet engine and a pond both have many parts. Only one of them has a feedback loop — and only a complex system can ever produce a Third Thing.
- Part Four — The Ground UnderneathSystems Theory FoundationsStocks, flows, and feedback loops — the formal machinery underneath the leverage ladder, and the recursion that makes the whole system fractal.